I wonder if we might be interested in a new word game, a variation on the Bluffing Game? The way I see it, a member (the "host") posts a word with an interesting or unusual etymology, with a set of possible etymologies. It is then up to the other members to guess the true etymologies. I leave it up to members to decide if an etymology is "interesting or unusual".
How we arrive at the alternative etymologies can be a matter for discussion here (see second poll below). First, though, a poll to see if there is any interest in the game:
Build a man a fire and he's warm for a day. Set a man on fire and he's warm for the rest of his life.
I wouldn't think so as a rule, although that's really up to the host. The words used won't necessarily be esoteric.
As an example, feisty comes from PIE *pezd-, "fart", apparently, via lapdogs. See Online Etymology Dictionary. I think most people know the current meaning of the word so won't need a definition.
Build a man a fire and he's warm for a day. Set a man on fire and he's warm for the rest of his life.
Well, we've got another vote, making a grand total of three members who have voted. It doesn't look like there's enough interest but let's give it a little while longer.
Build a man a fire and he's warm for a day. Set a man on fire and he's warm for the rest of his life.
As you know, Bob, finding sufficient people to play the Bluffing Game is often impossible. I've searched for sites that are specifically designed for a dictionary game such as our Bluffing Game, but the only one I found had such arcane rules that it spoiled the fun. A decade ago I started a version of our Bluffing Game on the A Word A Day board, but the "in crowd" co-opted me and twisted it into a rules-heavy drudge, ruining it for me. I bet they don't even remember that I started it.
Anyway, I like the idea of your game, but such games seem ill-suited for language discussion sites.
It is no measure of health to be well adjusted to a profoundly sick society. -J. Krishnamurti
I do think, though, that be it the bluffing game or the limerick game, we get far too worried about how many people are playing. So what if a game has only 4? If people are busy, out of town, living in China, or whatever, let's play with 4 and go on to the next. Some limerick or bluffing games have lasted for weeks because people want a certain number of responses. To me, that's balderdash. Let's play and be on with it!